| Flood |
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Flood WIP
I finally have a new workstation. For this project, i decided to flood a boat corridor. I finished the RF simulation (about 26 hours). I work now on the lighting and the shaders, then I'll add more particles to sim the air bubbles, the foam and some more stuff.
some screen captures and a first preview
I've just uploaded some of the passes I'm using.
ZDepth
Volume Lights
Obj ID
more passes and videos on vimeo
new update: I put all the passes together. I could add more stuff, but I think I'll make a new animation.
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