Model, shaders & lighting by Vincent Grieu
Simulation, rendering, compositing by myself
Simulation: RealFlow, Renders: Krakatoa & Vray Compositing: Fusion
PF & FumeFX
PF & PyroCluster
Ground Deformation
No plugins used for it
Text & Particles made with TP
Lightning, shaders & rendering by Alexandre Kesmarszky
Meca & rigging by Cyrill Calbac